Nakusp, British Columbia Web Design & Development Articles
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Introduction You can convert your Magento 2 eCommerce store into a hybrid mobile app and deliver a combination of both native app and web app experience to your customers. Magento 2 Hybrid Mobile App uses your existing website theme and the user can download it from the Google Play Store and Apple App Store easily. [...]
On the Script-Tutorials.com site they've posted a lengthy tutorial that covers many common design patterns - 23 of them - and how they could be implemented in PHP. Today we are going to talk about design patterns in web development, more precisely - in PHP. Experienced developers are probably familiar with this, but this article will be extremely useful for all novice developers. So, what is it - design patterns? Design Patterns aren't analysis patterns, they are not descriptions of common structures like linked lists, nor are they particular application or framework designs. In fact, design patterns are "descriptions of communicating objects and classes that are customized to solve a general design problem in a particular context." In other words, Design patterns provide a generic reusable solution to the programming problems that we encounter every day. [...] Design patterns not only make software development faster, but also encapsulate big ideas in a simpler way. Also, be careful not to use them in wrong places in order to avoid unpleasant situations. In addition to the theory, we also give you the most abstract and simple examples of design patterns. The tutorial starts with a table listing out the category (purpose) of the pattern, the design pattern name and some of the aspects of it that could vary depending on interpretation. The article then goes through each of the 23 patterns and includes the code to implement them. There's not much in the way of description about each but there are one or two sentences about its primary use.
Intuitive web design does not mean that you as a designer should be able to whip up a website without any thought being required. Intuitive web design is to be viewed from the user perspective. If the user does not have to think while using your website, its design is intuitive. Intuitive Web Design is...
Ambigrams are a really clever form of word art or logo design where the graphic is perfectly legible when viewed both ways up. Not only do these symmetrical designs have the novelty of looking the same when rotated, they produce versatile logos that still work even when viewed upside down, which is an important consideration […] The post 40 Clever Ambigram Logo Designs That Work Upside Down! appeared first on Spoon Graphics.
If you Command (Mac) or Control (PC) click the Fork button, it will open the newly forked Pen in a new tab in your browser. That’s new behavior. Before, it would open the fork in the same tab, no matter how you click. That was unfortunate, as Cassie called out: Why didn’t it work like […] The post 361: Forks in a New Tab appeared first on CodePen Blog.
The best laptops for video editing in 2019, as well as motion graphics and animation. We include top models from Apple, Dell, Microsoft, HP, Acer & more.
On the Symfony blog they've posted an update about recent advancements in their diversity initiative. They share a few different updates, resources and changes that have been made to help improve the overall diversity of the community around this popular framework. Updates included in the post cover: Respectful Review Comments (a guide on writing them) Mentorship program Code of conduct and enforcement process Context and Slack discussions New slack channels The post ends with a few "final words" from Lukas Kahwe Smith about another initiative that's been started to help improve the representation from specific groups in the Symfony community and ecosystem.
Matthias Noback has a tutorial posted to his site sharing his thoughts on when adding an interface to a class is useful. Here he's talking about using interfaces as a structure for your application, making it easier to understand and more structured. I'm currently revising my book "Principles of Package Design". It covers lots of design principles, like the SOLID principles and the lesser known Package (or Component) Design Principles. When discussing these principles in the book, I regularly encourage the reader to add more interfaces to their classes, to make the overall design of the package or application more flexible. However, not every class needs an interface, and not every interface makes sense. I thought it would be useful to enumerate some good reasons for adding an interface to a class. At the end of this post I'll make sure to mention a few good reasons for not adding an interface too. He then offers five suggestions of cases where an interface makes sense: If not all public methods are meant to be used by regular clients If the class uses I/O If the class depends on third-party code If you want to introduce an abstraction for multiple specific things If you foresee that the user wants to replace part of the object hierarchy For each item in the list he provides a summary of the suggestion and some code snippets to back it up. He ends the post with a recommendation about how to handle most other situations where you think an interface might be useful: use a "final" class instead.
Editor's Note: New year, new challenges! You might have set up your New Year's resolutions already, but if not, how about designing something... different for a change? Today, we're happy to introduce Dorota, an artist who created a fun little project last year that was inspired by Twitter's new logo based on 13 circles. Below you'll find the lessons Dorota has learned along the process, so maybe you'd like to embark on a similar journey as well? If you can make a bird out of circles, then you can probably make all sorts of animals. I wanted to add something more design-based to my portfolio, so I made that my personal challenge. The idea was to draw animals from exactly 13 circles, and I decided to match that number by making 13 animals. This makes for a nicer title for the project, and it helps to get others to share it around the web, too. Knowing what you want to create early on helps, because then all you have to do is figure out ways to make it happen.The post Illustrating Animals With 13 Circles: A Tutorial And Drawing Challenge appeared first on Smashing Magazine.
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