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There are various methods of visualizing three-dimensional objects in two-dimensional space. For example, most 3D graphics engines use perspective projection as the main form of projection. This is because perspective projection is an excellent representation of the real world, in which objects become smaller with increasing distance. But when the relative position of objects is not important, and for a better understanding of the size of objects, you can use parallel projections. They are more common in engineering and architecture, where it is important to maintain parallel lines. Since the birth of computer graphics, these projections have been used to render 3D scenes when 3D rendering hardware acceleration was not possible. Recently, various forms of parallel projections have become a style choice for digital artists, and they are used to display objects in infographics and in digital art in general. The purpose of this article is to show how to create and manipulate isometric views in SVG and how to define these objects using, in particular, the JointJS library. To illustrate SVG's capabilities in creating parallel projections, we will use isometric projection as an example. This projection is one of the dominant projection types because it allows you to maintain the relative scale of objects along all axes.