Web Development Article
In Part 1 of this series, we've seen how a virtual reality model with lighting and animation effects can be created. In this part, we will implement the game's core logic and utilize more advanced A-Frame environment manipulations to build the "game" part of this application. By the end, you will have a functioning virtual reality game with a real challenge. This tutorial involves a number of steps, including (but not limited to) collision detection and more A-Frame concepts such as mixins.