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Web Development Article

How To Build An Endless Runner Game In Virtual Reality (Part 2)

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In Part 1 of this series, we've seen how a virtual reality model with lighting and animation effects can be created. In this part, we will implement the game's core logic and utilize more advanced A-Frame environment manipulations to build the "game" part of this application. By the end, you will have a functioning virtual reality game with a real challenge. This tutorial involves a number of steps, including (but not limited to) collision detection and more A-Frame concepts such as mixins.

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